painting andi benet painting andi benet

Holbein's Granulating Watercolors

I’m a fan of Holbein’s watercolors, so I was really excited to try their 24 new granulating colors. These are currently only available in Japan, with a North American release expected late summer or early fall.

Importing

I imported mine. Partially, because I’m impatient. And partially as it’s usually cheaper to import Japanese manufactured goods than buying stateside.

I got mine from Sekaido (a Japanese art supply store) via Buyee—a shopping proxy service for exporting Japanese goods. [Direct link to buy Holbein Watercolor]

In total, I spent 12694円 (or, approximately  $81 USD) .

¥7744 - Item Cost
¥0300 - Buying Service Fee
¥0500 - Standard Plan
¥0660 - Domestic Shipping Fee
¥3490 - International Shipping Fee

¥12694 ≈ $80.74 Total

For comparison, buying a 24-set of Holbein’s pre-existing watercolors from Blick is $117 (with an MSRP of $180).

Swatches

With watercolors, I have a lot of things I want to consider for a color. I find the layout of Kimberly Crick’s swatch stamps useful for laying them out (left swatches). For these, I use Fabriano cold press paper in traditional white, as that’s what I’m normally painting on.

I start with a gradient wash on the left side. Here, the black bar gives me an idea of opaqueness. I also sprinkle salt on the right side of the wash to see reactivity and granulation.

On the stamp’s upper right, I test the pigment’s creep factor. Filling the rectangle with water and just giving a single tap of color to see how much it will bleed into wet areas.

Next, is a wash at about 50% water. I use a lot of water, so this is probably the closest to what it’ll look like when I’m actually using it.

Next, is a glazing test. Using a very saturated brush, allowing it to dry, and repeating. This is the closest representation of how dark I can make a color.

The final lower right square is a flat wash. Once, it’s dry, I come back to lift out a middle band of pigment. This tests how much the pigment will stain.

… Since this is a granulating pigment, I wanted to evaluate how well it granulates on it’s own. So, I did larger flat-wash swatches on Fabriano’s hot-press paper (right-hand images).

アキクサインコ
Bourke’s Parrot Pink

WG501
Color-fast, Semi-opaque, Semi-staining
PY159, BV10, PR122

ノウゼンカズラ
Trumpet Vine Red

WG502
Color-fast, Semi-transparent, Semi-staining
PY159, PR177

サクラ
Cherry Blossom Pink

WG503
Color-fast, Semi-opaque, Semi-staining
PR233, PO73, PW6

フラミンゴ
Flamingo Orange

WG504
Color-fast, Semi-transparent, Semi-staining
PR233, PO73

月食(げっしょく)
Lunar Eclipse Red

WG505
Color-fast, Semi-transparent, Semi-staining
BV7, BV15, PY110, PR122

ススキ
Pampas Grass Yellow

WG511
Color-fast, Semi-transparent, Semi-staining
PR233, PY43, PY83

満月(まんげつ)
Full Moon Yellow

WG512
Absolute color-fast, Semi-opaque, Semi-staining
PY159, PY42, PBk6

ウグイス
Japanese Bush Warbler Green

WG521
Absolute color-fast, Transparent, Semi-staining
PG17, PY42, PY43

ミモザ
Mimosa Yellow

WG522
Absolute Color-fast, Semi-transparent, Semi-staining
PY159, PB29, PG17

深い森(ふかいもり)
Wonder Forest Green

WG523
Absolute color-fast, Semi-opaque, Semi-staining
PY43, PG50

クジャク
Peafowl Green

WG524
Absolute color-fast, Semi-opaque, Semi-staining
PY159, PR232, PG7, PB15

大海(たいかい)
Ocean Blue

WG531
Color-fast, Semi-transparent, Semi-staining
PY159, PB15

ヒスイカズラ
Jade Vine Blue

WG532
Color-fast, Semi-opaque, Semi-staining
PV47, PG7, PB15, PW6

宵(よい)
Nightfall Indigo

WG533
Color-fast, Semi-opaque, Staining
PG50, BV7, BV15, PB60

クレマチス
Clematis Violet

WG541
Color-fast, Semi-transparent, Semi-staining
PY159, PB29, PV23

地球照(ちきゅうしょう)
Earthshine Violet

WG542
Color-fast, Semi-transparent, Staining
PB29, PR177, PR122

薄明(はくめい)
Twilight Purple

WG543
Absolute color-fast, Semi-transparent, semi-staining
PV47, PR233, PO13

暁(あかつき)
Daybreak Orange

WG551
Color-fast, Transparent, Staining
PG50, PO73, PR254

カケス
Eurasian Jay Rose Grey

WG561
Color-fast, Transparent, Staining
PB29, PG18, PO73

朧月(おぼろづき)
Hazy Moon Yellow

WG562
Color-fast, Semi-opaque, Staining
PY159, PBk6, PB15

ルリタマアザミ
Echinops Green Grey

WG563
Absolute color-fast, Transparent, Staining
PB29, PG17

ハシビロコウ
Shoebill Blue Grey

WG564
Absolute color-fast, Semi-opaque, Semi-staining
PB71, PB29, PBk11

月夜(つきよ)
Moonlit Night Blue

WG571
Absolute color-fast, Semi-opaque, Staining
PB29, PBk6

雨夜の月(あまよのつき)
Rainy Night Moon Black

WG572
Absolute color-fast, Transparent, Staining
PB29, PR101

Comments

So, of these, 20/24 of the colors have at least 1 new pigment not previously used by Holbein. The outliers are:

  • Lunar Eclipse Red: Bright Violet, Isoiondolinone Yellow Deep, and Quinacridone Magenta.

  • Jade Vine Blue: Cobalt Violet Light, Viridian Hue, and Peacock Blue (or Compose Blue and Chinese or Titanium White).

  • Moonlit Night Blue: Ultramarine Blue (in light or deep) and lamp black.

  • Rainy Night Moon Black: Ultramarine Blue (in light or deep) and either Indian Red or Light Red.

Manual Mixes

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exhibition, video, vlog andi benet exhibition, video, vlog andi benet

Finishing Serenity

Finished Serenity for Metal Haus Gallery’s Evoke group show. Didn’t do a lot of filming of these last parts as it was a bit repetitive: using acrylic gel medium to adhere the panels and fishing wire.

I’m kind of exhausted by the process, but, also, really excited to see the rest of the show. This was the largest and most time demanding piece I’ve done (by a sizable margin).

Final Stats:

  • Mixed media: acrylic, toner, and nylon filament

  • 24” birch panel tondo

  • 6-weeks of work

  • 15-layers of acrylic

  • Approximately 108 threads

  • $850

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White Paint Priming

Short update. I’ve gesso’d my tondo for Serenity and am proceeding to apply a layer of White 2.0 from Culture Hustle.

White 2.0 has a higher reflective value, so it appears whiter than the titanium white of the gesso. As I’m doing an acrylic transfer, the parts of the image without toner will be clear, allowing light to travel through the layers and reach the underlying white coating, and then reflect back out at the viewer.

Should give a stained-glass or watercolor effect.

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Just Do The Thing: Starting "Serenity"

Mockup design for Serenity

I got accepted to create a new work, Serenity, for Metal Haus Gallery for their “Evoke” show. I’ll be working at a 24” round format and starting with the film negative for Cherry Blossoms and Fishing Line (2).

The Cherry Blossoms and Fishing Line triptych have these nostalgic colors that evoke childhood. The soft focus flowers gives it a gentleness. In contrast, the sharp-focus fishing line, looping around the image creates a circular emotion; a rather nice visual metaphor for reciting a mantra in meditation.

I’m planning to do an acrylic gel transfer, some acrylic washes, and play with embedding literal fishing wire into Serenity.

Step 1: Using the film negative to create a new digital version for printing.


… I’m trying to get back into vlogging regularly. Which is really hard for me. There’s the anxious guilt of “I haven’t done this since X; I really should do it.” There’s the clash of perfectionism against being out of practice; slower and knowing you can do better…

First vlog starts out pretty meandering, but covers my initial proposal and walks through digitizing the negatives.

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Iridescent Heart, in progress, myths, writing andi benet Iridescent Heart, in progress, myths, writing andi benet

Building Characters

With Iridescent Heart, I’m trying to be more deliberate in the characterization. To have the characters read consistently across multiple images, there’s this need to present not just their outward appearances, but to playact as them.

I’m finding, as I work on this project, that anxiety is becoming a through line with the characters. Cupid is socially anxious—avoiding being seen by anyone because he feels they’ll reject him. Psyche has CPTSD—she’s hypervigilant and regularly in a friend/freeze mode.

… I find it easier to relate to characters via their gestures than their outward appearances. Some of that would be I have difficulty with face recognition—smell and voice are better clues for me to identify others. It’s probably this same face blindness that leads me to do so much self-portraiture work.


Cupid

Psyche

Character Name: Psyche
🗝️ [key] (screen name)
Role in Story: Primary protagonist
Occupation: AI-DOLL
Psyche acts as a virtual hostess/date for men living/visiting Citèra, working from the Mei House in the Favoni District.
Physical Description: Green-dominant color scheme.
Psyche is a young woman with a mint-green-dominant color scheme. Her hair is dark and big; virtually, she’s a green hologram.
She dresses more like a 1980s tennis player (oversized shirt, pleated skirt, baggy socks) with a sort of Arizona Tea motif.
Personality: Psyche comes off initially as very friendly and accepting. She’s eager to please and curious about others. But, she is aneurotypical; underneath, she’s constantly worrying that someone’s going to “find out...” There’s this drive to be seen as perfect—a hyperfixated version of normalcy she assumes everyone else has.
Habits/Mannerisms: Psyche’s natural inclination is to have full body gestures with audiable squeals of pleasure. She’ll jump around and dance with joy.
She does work hard to avoid doing these things, not realizing it comes across as endearing. She’ll take a big breath, sinking down deep to suppress her outbursts.
Having grown up in an abusive household, she’s hypervigilint and attentive to minute details.
Background: Psyche is one of many young women in the Favoni district that works a service job for the UpperCitizenry. She ran away from home as a teenager, escaping verbally abusive parents (“Why can’t you just be normal?!”). Mama Mei took in her and other runaways, teaching them a valuable skill as idol.
Internal Conflicts: Psyche constantly feels like she’s walking a tightrope in social situations. She’s hypervigiliant of her own behaviour and other’s microgestures (subconsciously in a friend/freeze state).
External Conflicts: Psyche has a degree of conflict with Cupid (i.e. his initial unwillingness to share personal details about himself).

Her larger conflict is with Venus. Venus is initially jealous of Psyche’s popularity taking attention away from her. This is followed up by Venus getting upset at Psyche for Cupid’s (self-caused) depression. Venus asserts that Psyche must be inferior, which Psyche doesn’t so much have to disprove as sidestep.
Notes: Psyche has some character growth—largely, a transition from people-pleaser to a “if you don’t like me, go fuck a cactus” position. Psyche comes to realize she doesn’t need Venus’s approval; she doesn’t even need Cupid’s. She exists in the world, so she inheriently has a right to be treated with kindness and compassion.

Myth Psyche eventually gains butterfly wings, so I’d like to integrate catapiller/coccoon motifs with her.
Character Name: Cupid
qPID (screen name)
Role in Story: Secondary protagonist
Love interest
Occupation: Love God
Benefiting from nepotism, Cupid has a fancy title, but doesn't work independently (following whatever order his mother, Venus, gives him).
Physical Description: Pink-dominant color scheme.
Strawberry blond hair.
Wears a ribbon covering his pink eyes. His eyes, in addition to the unusual color have a glow to them.
His clothes are an iridescent toga over a mesh tunic with lace up sandals.
His petal-pink wings are his most unique feature.
Personality: Cupid initially comes across as quiet and cold. He has difficulty socializing, leading him to prefer virtual companions over real ones. He's lonely. Depressed. He is studious, a voracious reader, but he uses that knowledge more for trivia-value than applying it towards making the world better.
Habits/Mannerisms: Anxious habits like tapping/counting with his fingers across his thigh. He uses formal language (no slang or contractions). Stiff posture. He has a neutral expression. When he does physically express himself, they're bigger/performative gestures: childlike and reminiscent of commedia dell'arte.
Background: Born with wings, his mother, Venus, was overly protective of Cupid. Rather than risk bullying, his [step|adoptive] father Vulcan built the amorini, winged artificial 'siblings,' to keep Cupid company. Growing up, his only socializing with living people was through Internet forums and massively multiplayer online role-playing games.

As an adult, Cupid remains socially avoidant. He's internalized his parents' worry into a fear of being seen by others. He works invisibly (literally & figuratively), under his mother's direction, in developing various forms of love.
Internal Conflicts: Cupid has very low self-esteem. He believes himself hideous. Social anxiety yields him mute in a lot of situations, fearful of saying something that will result in rejection.
External Conflicts: His internal anxiety makes him fearful that Psyche will reject him if she gets close to him. He flees, believing she would want him out of her life.

He has a complicated relationship with his mother. He wants more independence, but hasn't learned the skills necessary.
Notes: Cupid has the biggest character growth arc in Iridescent Heart. He learns (1) that people outside of his family can love him (as evidenced by Psyche wanting to get him back); (2) that he actually has things to give others; (3) to love himself; and (4) to stand up for the people he loves & the life he wants to live.

His virtual persona (qPID) is a floating, winged heart. It has a chipper, helpful disposition and is more outgoing. It reflects his ideal self.
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Identity Consumption and Postmodernism

I recently finished Otaku: Japan's Database Animals1 (2009) by ( あずま ) 浩紀 ( ひろき ) (Azuma Hiroki). And it has me thinking about identity consumption under postmodernism.

But, first, we’re going to need to talk about consumption under postmodernism. Which means we need to start with consumption under modernism.

Magpie Self

There’s this idea that your identity is made up by the things you have—i.e. what you consume. At some level, this feels rather intuitive. The material objects you surround yourself with double as markers of your identity. A king looks like a king by virtue of owning things that mark kingship (crown, throne, etc.).

With advancements in technology, the cost barriers to obtain things lower. Gutenberg’s press meant reproducing text became faster and easier. More people could access books, which led to higher literacy. It also allowed for a wider variety of texts to be published and a literary revolution as new books were created.

Unlike the days of tedious hand-copied manuscripts, anyone could own a letterpressed book. You were no longer special or unique for owning a book. To differentiate oneself, the contents of the book need to be evaluated. How fashionable is your personal library? What does it say about your character?

Let’s skip ahead a few centuries.

Universal Truths

With the rise of scientific inquiry, there came to be the idea that there exists some universal truth. As the laws of the universe dictate the movement of the stars and the interactions of matter, then there must be some truth behind humanity/society.

… This led to such wonderful things as slavery and colonialism (viewing other races as inferior/primitive), infantilizing women (the “weaker” sex), and homophobia (procreative sex is the only valid sex).

Modernism is very much the child of these philosophies of the universal truths. In a modernist interpretation, from a given story one can infer the universal truth behind it.

Tree diagram of modernist consumption from Otaku. Note that the “small narratives” represent an individual story or piece of art. These smaller narratives can be used to infer a grand narrative (the universal truth everything conforms to).

In school, you’ve likely had to write essays based on these modernistic interpretations. Writing things like “the curtains are blue to reflect the grief felt…”

And, you’ve likely had the thought, “maybe the curtains are blue because they’re fucking blue.”

Modernism invites this cynicism. To maintain the image of a unified whole, one must ignore all evidence to the contrary.

… Combined—a universal message overriding reality—modernism pairs well with totalitarianism. Making a some modernist works rather problematic…

Nihilist Response

Postmodernism is a response to modernism.

It criticizes modernism’s universality by declaring no narrative—no meanings—above others. The author is dead and their intentions no longer matter. It’s rather nihilistic; there’s no single truth, so there must be no truths at all.

Postmodernism invites the creation of simulacra—things neither original nor copies. Azuma’s focus on otaku culture provides salient examples of simulacra in the wild. Fan works, alternative universes, adaptations, and merchandise all make up the simulacra for a given manga, anime, or video game. Postmodern, the otaku consumer isn’t interested in a universal truth.

Azuma presents us with his database model of postmodern consumption.

Database model of postmodern narrative from Otaku. Note that original/source materials have equivalent vale to simulacra. The “grand nonnarrative” Azuma introduces is a culmination of worldbuilding (settings and characters), remixable to create new small narratives.

Under postmodernism, our magpie identities are built on how much information we’ve gleaned about the fictional worlds presented. But, we don’t care what messages the original author intended as we’ve divorced the small narrative they’ve created from the alternate reality they’ve described.

And it’s here where capitalism rears its ugly head…

Or, Vacuum-Free Consumption

Capitalism presents problems as it asserts ownership. From the simulacra perspective, this grants ownership of derivative works (including fan works) to the creator of the “original.”

At this point the owner has one of two choices to address simulacra. One: fight with their fans and build animosity from the consumers (hi! Anne Rice!).

Or, use it as “free” content. Even with massive database collections like Marvel Comics, the original “author” couldn’t possibly produce all the simulacra that exists. Free advertising. Free worldbuilding. Free things to repackage and sell.

Why pay for labor, if your passionate consumers will create the product you’re selling to them?

A little insidious… But, it gets worse.

What if the original author is a terrible fucking person?

Postmodernism’s "dead author” mantra translates to consumption being perfectly fine. There’s no one “truly good,” so you can divorce the author from their world.

… Except, we have that whole ownership thing. That consumable world—those fan identities built from it—has a monetary value that the original, undead author benefits from. They can trade the monetary and social standing they ‘earn’ by creating the original work to enact real world political, social, and economical change.

Consumption doesn’t happen in a void.

And it’s certainly not helping anyone to think otherwise.

Seeds of Change

I’m not the first person to see flaws in postmodern capitalism. Azuma himself laments the loss of societal empathy and responsibility that the transition from modernism to postmodernism created, leading to higher loneliness amongst young Japanese.

But, reverting to modernism isn’t a solution; it’s own cynicism is what morphed into the nihilist apathy of postmodernism.

Rather than leave you feeling hopeless, I’d like to introduce you to the SCP Foundation. The SCP Foundation features a speculative fiction (largely horror) world that anyone can add to. Rather than have a division between original author and simulacra contributors, ownership is shared by all contributors. It is explicitly, openly remixable (via a Creative Commons 3.0 Attribution-Share-Alike license).

If you want to write your own stories in the SCP universe, you can. But, here it isn’t a fanwork simulacra; it’s a new original.

You can take someone else’s text and perform it as a podcast. Or illustrate it. Or build a whole video game from it. And, again, these aren’t inferior copies. The author of your source text agrees that you, too, are an owner of this world.


1 Translated from 「動物化するポストモダン―オタクから見た日本社会」 ("postmodernism becomes an animal—Japanese society seen from an otaku perspective") by Jonathan E. Abel and Shion Kono.
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exhibition, photography andi benet exhibition, photography andi benet

For the Love of…

Another year, another group exhibition.

This coming Vendæ (Friday), I’ll be at 2358MRKT Gallery at their first group show of the year, a celebration of the San Francisco Bay Area.

Running January 5th- January 28th (or 地♀–風☉ Snowous)

I’ll have three 10x10” photographs (framed 13x13”) from my Eye Lie series:

Contact Lens Town

San Francisco’s Japantown, shot through a used contact lens. The misty quality is from the contact drying and distorting.
2020.

Palace Prism

Palace of Fine Arts shot with a kaleidoscopic prism embedded in the camera body.
2020.

Purple Heights

In the Pacific Heights neighborhood, shot on Lomagraphy’s LomoChrome Purple film.
2020.


I’m planning to do more environmental/architectural photography for 2024, so picking these out helped me reflect on what sort of outdoor work I’ve already done.

I’ve been building stories and worlds in my tiny apartment. Think it’s time to start work outside.

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Iridescent Heart, myths, in progress andi benet Iridescent Heart, myths, in progress andi benet

Shot List—Iridescent Heart

Third? revision to try to convert ADHD notation to something more easily readable for others.

Based on the Cupid & Psyche myth, my new Iridescent Heart project is really my first foray into structured narrative across a series. My previous work I treated more like vignettes; there was connective thematic and character tissue, but no plot through line.

Rather than create an entire narrative from scratch, I’m opting to use the original myth as a rough shot list. These are based on the version Lucius Apuleius’s has in Metamorphoses (AKA The Golden Ass).

I don’t normal show these sorts of notes; I use tracing paper (physical) or multiple layers (digital) to take notes on top of notes at this stage.


Shot List

1. Venus worshiped
2. Venus abandoned1
3. Psyche worshiped
4. Venus spying on Psyche in a rage
5. Venus plotting with Cupid2
6. Cupid preparing his arrows3
7. Cupid seeing Psyche
8. Cupid injuring himself
9. Cupid falls in love
10. Psyche alone in a crowd4
11. Psyche seeking advice
12. Oracle’s prediction5 of Psyche’s monstrous husband6
13. Psyche’s death/marriage
14. Psyche alone in paradise7
15. Cupid simultaneously present and absent
16. Psyche’s sisters’ warnings8
17. Psyche’s anxiety
18. Psyche illuminates/reveals9 her husband
19. Cupid flees
20. Psyche in grief10
21. Psyche wandering into Venus’s abandoned temple
22. Psyche begging forgiveness and aid11
23. Cupid, heartbroken at his mother’s
24. Venus giving Psyche a sorting task12
25. Psyche’s grief at being unable to fulfill the task
26. Cupid’s secret aid to Psyche13 14
27. Venus’s shock at Psyche’s success
28. Venus giving Psyche a collection task15
29. Psyche’s grief at being unable to fulfill the task
30. Cupid’s secret aid to Psyche
31. Psyche returning triumphant
32. Venus sending Psyche to the underworld
33. Psyche’s grief at being unable to fulfill the task
34. Psyche entering the underworld
35. Proserpina, queen of the dead16
36. The box17 of beauty that should be left closed
37. Psyche’s curiosity
38. Psyche asleep/dead
39. Cupid revives Psyche
40. Cupid shields Psyche from Venus
41. Venus relenting
42. Cupid & butterfly-winged18 Psyche married

Location Notes

Venus’s temple/palace
Iridescent water & greek columns
Psyche’s mundane world
Minimalist, neutral colors
Cupid & Psyche’s home
Cyberfuturist: full of autonomous machines that invisibly care for Psyche’s needs
Game/challenge Hall
A mashup of a 1980s arcade and Tron-esq virtual reality
Underworld
Glitched, filled with pop-up spam, and kind of broken. With skulls
Between spaces
Either a void space, or looking between two other settings.

TV viewing?
1 Venus's realm is powered by belief, so with attention diverted to Psyche the lights are going out.
2 Cupid is more annoyed that his computer games stopped working.
3 Literal arrows? Or, more social media stylized?
4 Have the crowd be featureless. Mannequins or shadow people
5 Tarot? Vintage fortune telling machine? Magic-8 Ball?
6 Even amongst the gods, Cupid looks strange
7 Vacant mall vibes; myth-Psyche is cared for by invisible servants. Think Cocteau's La Belle et la Bête (1946)
8 Guy who refuses to show you his face or give you his name isn’t a lover; that’s a serial killer.
9 Some sort of camera. Polaroid? Phone?
10 Myth-version, Psyche is pregnant and suicidal; don't know if I want to make it that dark
11 Myth-version, Venus berates Psyche’s domesticity skills as being inadequate for her wifely duties
12 Originally sorting seeds, this could be altered to an algorithmic sort
13 Something vaguely feminist about Cupid supporting his wife overcome a challenge to her homemaking suitability
14 Also, a little Cupid-fairy (cherub?) in a Legend of Zelda’s Navi (helper fairy) role could be interesting.
15 Collecting golden fleece; Pokémon and/or Philip K Dick's electric sheep reference
16 Probably a color-shifted Venus; love as la petite mort
17 Boxes could be interesting. Loot box? A Mario question block?
18 Should integrate butterfly motif for Psyche. Maybe with caterpillars and cocoons at earlier points.
 Swans & clam shells for Venus? Or, perhaps a Venus flytrap would be a nice update.
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experiment, in progress, photography andi benet experiment, in progress, photography andi benet

Infinite Space

O God, I could be bounded in a nut shell and count myself a king of infinite space, were it not that I have bad dreams.
Hamlet Act II, Scene 2, Lines 254-256
William Shakespeare

I work almost exclusively in my tiny 650-square-foot apartment. That I share with my wife, dog, and parrot. But, I don’t need much space for creating my own little worlds.

For example, the trees making up Agora Forest are cut strips of paper that I lightly textured with markers.

And, when I shoot self-portraits, I’m often in the dead space of my apartment: the halls and footpaths that can’t have anything permanently there.


… I’ve been rereading Jane McGonigal’s Reality is Broken: Why Games Make Us Better and How They Can Change the World (2011). And it was Chapter Six—“Becoming a Part of Something Bigger Than Ourselves”—that caught my attention the most this read through. The epic scale that video games provide.

An awe-inspiring technical feat I experienced playing on tiny screens, like The Legend of Zelda: Link’s Awakening on the Gameboy’s 2.6-inch screen. A world that felt vast while fitting in a pocket.

Agora Forest - paper against black fabric.

Working between a bedroom door and a closet (covered with fabric held up by command strips).

It’s gotten me to thinking about how to build upon my work to create a world that feels epic.

Photography has a distinct advantage to other traditional visual media: scale is entirely relative. We have cameras powerful enough to capture molecules to be projected in classroom auditoriums.

Two-dimensional media has another advantage: the depth is illusionary. A feature animators exploited with the multiplane camera [Walt Disney's MultiPlane Camera (1957)]. A multiplane camera, as the name implies, is a camera that takes photographs of multiple planes.

Which, you may be thinking, isn’t that all cameras? The bokeh effect works because different planes are in and out of focus. With a multiplane camera, different animated planes are being moved at different velocities to give the effect of moving through a three-dimensional space: the furthest background moves much slower than the things in the foreground.

Knowing this, how can I proceed?

Dioramas. As a child, I built these in shoe boxes. Little setbuilding activities.

As a proof of concept, I printed off some tiny-scale self-portraits and 8x10” public domain architecture illustrations. I cutout the portraits and used one of the illustrations as a framing tool.

These are very rough. I’m hand-holding the frame sheet, so there was some amount of movement. With it being such a closeup shoot, these tiny motions will appear soft. For a more durable edition, I’d likely scale up and reinforce it either by mounting to a thick, clear plastic and/or building an easel back.

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Making a Virtual Exhibition

I turned the dot variant of Fæking into a virtual exhibition using Artsteps, a free web-based tool.

It’s built atop Unity, and using it reminded me a bit of playing The Sims (albeit, a little buggy). With fifty images (pre-divided into categories), it ended up being about an afternoon of work to create from scratch.*

I drew out the space I would be using. They also have some premade spaces, but I already knew going into this I wanted to have two special rooms. One for the underwater themed work and one for the ones related more directly to fairytale motifs (notably, the Princess & Prince subseries).

I hadn’t really considered the impact of having three-dimensional space would have to showing my work. I’ve shot more than 50 images for Fæking, but only include a handful on my website.

Part of that is they can look repetitive, or like I’m padding space, when all lumped together. Such as the Dreaming subseries:

There’s a lot of similarities because they’re all done in a single shoot. But, there’s also a sense of movement and the passage of time from having multiple interpretations of the same idea.

Being able to move them to their own corner (with three of the eight broken out for being more bacchanalian than dreamy), lets the viewer experience them as an idea within the larger framework of the body of work.


*I should note that Artsteps doesn't seem to handle screen readers well. I did get it to read the descriptive text I included, but there wasn't really a way to cycle through or select the images by using the keyboard only. It also didn't have anywhere to describe the sequences.
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Fæking, Dot Edition

Mockup cover image.

I’ve spent the last month working on a book proposal covering my Fæking series. I submitted the manuscript to Fifth Wheel Press, but won’t hear back until late December if it’ll be accepted for their 2024 slate.

In addition to writing and formatting, I’ve done two new photoshoots.

This is also the first time I’ve shot with my Kodak No. 2A Folding Cartridge Hawk-Eye Model B. As I’m having to adapt 120 film to the larger 116 it originally takes, I’m still doing a lot of guess work as to where each frame is. I have absolutely no idea why the frames I did get are variable aspect ratios.

(Excluding top-left, the square format images are the same Diana F+ I’ve used throughout the series.)

Photographs taken September & October 2023.

For the sake of unity, I also went back and re-edited all of my old photos from the series. Starting with brand new negative captures using my Canon R5. Since they’re at a higher resolution, I can print all of them at a larger size than the originals.

New dot variant of Glitter.

I’ve taken to calling this variant the “dot” edition, on account of the spots appearing all over these negatives. Testing, it was that my lens was dirty. Impressive given that I keep a UV filter on it. Æsthetically, I do actually like the effect and will probably try to do something like it intentionally when I’m doing another sci-fi themed series.

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Feathers

For Iridescent Heart I’m going to need to build Cupid’s wings.

And, I’m wanting something that feels awe-inspiring and pink befitting the god of love.

The awe-inspiring necessitates a uniqueness in scale. Something that dominates the scene.

Why pink? It's an image that's stuck with me since reading Ovid's Metamorphōsēs; this mental image of Cupid's wings as this soft, petal-pink color.

So, what to make them out of?

Bird Feathers

This is Pip, a green cheek conure. He molts feathers twice a year, so I get more experience with seeing healthy feathers.

Paper Feathers

Two different styles of paper feathers, made from metallic silver origami paper.

Cut paper feathers.

Folded/origami feathers from a tutorial by Esther Thrope.

This metallic material does really interesting things with light, so I expect it would be really magical with colored lights.

The folded feathers have a fascinating texture to them, but are quite bulky in size. I had to tape them down to keep them pointing forward. And, I don’t think they’d be successful they’d be modeling overlapping feathers.

But, the geometric qualities does echo low-poly 3D, which could lean more into the artificial reality I want to build for Iridescent Heart. I could consider doing more abstracted wings (using very large paper), like Naoko Takeuchi’s more simplified wing design for Eternal Sailor Moon.

Iridescent Plastic

Next, trial was done using iridescent plastic. This stuff is designed for gift wrapping while being impossible to cut (it seems to prefer ripping). As it kept curling over on itself, I quickly hot glued some fishing wire onto it as a shaft.

The colors on it are interesting, with a noticeable difference with light and dark backgrounds.

The glare on it is pretty difficult to photograph with. I’d originally gotten it a few years ago to make a crystalline effect, but it’s actually really difficult to see through.

Iridescent Fabric

You’ll probably recognize this fabric from my jellyfish.

Similar to the plastic, there’s a hue shift dependent on whether it’s against a light or dark background.

They mostly held their shape together, with a small bit of glue to form the shaft. They also had the closest overlay to a real bird’s feather, with them sort of blending together into a mass.

The color is especially enchanting: a popular vaporwave color scheme is a mix of minty green and pink (based on the AriZona Tea green tea packaging). Having Cupid & Venus pink-coded with Psyche as green could make for nice unifying color scheme.


Up Next

I think the more promising results are the folded/origami paper and the iridescent fabric. With the paper, I want to get a larger piece to work with and try folding more of a large wing than individual feathers.

I’m curious now how the fabric would react to ironing to form pleats. Could I get a similar low-poly effect as the paper?

I’m also wondering if I should be making two costumes per character. Would having two styles of wings make the separation between virtual and true realities more pronounced? Does that feel more like one is going on an otherworldly adventure?

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Fictional B-Movies

I have a fondness for B-Movies. Trashy science fiction. Dark comedies. Radioactive lizards in rubber suits. Cult films that take an undead reverence…

For October, 2358MRKT Gallery is hosting The Dreadful, Ghastly, Monstrous, & Abominable Art Show:

The Dreadful, Ghastly, Monstrous, & Abominable Art Show

Submit your scary & spooky artwork for this October/Halloween group show. 2358MRKT wants to see your dark side but with a lighthearted twist like the B-Movies of the past. Think Little Shop of Horrors, The Addams Family, anything Vincent Price or Maila Nurimi (Vampira).

The 2358MRKT’s owner, Kalie Capadona, had stopped by the opening reception for Gallery-O-Rama’s Tarot show, which includes So, Make Your Own Light in the Dark and remarked it made her think of vintage posters.

I was giddy.

As with my work last month, I decided on making two paintings simultaneously. But, I went about them differently.

The Starlit Plague; or, Art Planning

If it isn’t obvious, I think titles are important. I keep a running list of titles for different projects. The longest of which is for CruelKind, a decade-plus world-building exercise. Including The Starlit Plague.

The briefest version of The Starlit Plague is it’s a horror story where there’s an outbreak of umbraplague—a disease that causes the person’s skin to be replaced with a swirling galaxy-esque void. Initially, this is seen as a neat, trendy thing to do, so people actively try to get infected. But, as the disease progresses the person is transformed into a shade—a mindless, violent blackhole of a monster.

Intriguing imagery and definitely punchy. So, I started this one with some basic thumbnail sketches. While the final image doesn’t really match any of them, I find doing thumbnails can help direct how I pose and shoot.

Thumbnail sketches for The Starlit Plague

Original photograph (sans background). Here, I’m using a wide-angle lens to cause greater foreshortening/distorting. It’s also one of my plastic lenses, which gives it a soft, grainy appearance that mimics the texture of old, pulp covers.

Once I had my starting image, it was a matter of transferring it to printmaking paper and painting…

Painting The Starlit Plague

I knew going into this that I wanted to use luminescent pigments again. I had success mixing them into watercolor medium and reasonably effective even when it looked completely transparent. The final version of The Starlit Plague:

The Skeleton Elixir; or, Spontaneity

The Skeleton Elixir has a very different beginning. Rather than go into it with a composition, I approached it as a character performance. The styling is pretty heavily influenced by Charles “Chas” Addams’s Morticia character, albeit with an introduction of color. (Chas did illustrate in color, but Morticia is largely achromatic.)

And I just started shooting:

Subset of photos taken. There were about 200 all together.

I then went through the images, intuiting what I liked. And one did stand out. Pity my eyes were closed.

Thankfully, I didn’t really need the eyes to be perfect for this. I made a mockup with some Adobe generated eyes & a simplified background (dark greys end up kind of greenish in toner, so I knew I was going to have to redo it anyway).

But, before I progressed, I needed a title. After all, what sort of fictional film wouldn’t include a title‽ (I admit I was tempted to add in “Andi Benet in…” or some other language, but worried it would make the scene busy.)

I collect words like a goddamn fairy.

Since The Starlit Plague had come from my CruelKind titles, I figured I’d start there to name this companion piece.

And, there it was:

The Skeleton Elixir

What is the skeleton elixir? I have no idea; but, it resonated with the image I’d selected.

As with shooting, the painting for The Skeleton Elixir was fairly organic. It’s not until very late into the process that the idea of having the subject’s bones glow occurred to me. (A related title, The Golden Bones, refers to glowing bones, so it was something in the back of my mind.)

This was actually the first time I’ve ever opened up my artist’s anatomy book. And I was painting blind.

Since I mixed the luminescent pigment to a nearly transparent state, I couldn’t really see what the image looked like. I would squint at the paper sideways, using the water’s sheen to tell me what areas had been painted. Once I thought I was in a good state, I’d stick the paper in the sun to (1) dry, and (2) charge.

Once charged, I would take the painting into the dark and make mental notes of where to paint next. And repeat.

As the inks from earlier areas were water-soluable, they’d instantaneously reactivate with the slightest touch of water, bleeding into the sections I was working on. If I’d had the idea to paint the skeleton before this, I theoretically could have done the painting in the dark.

Addendum

… I think the pair make for an interesting complement to each other with The Starlit Plague stronger in the light and The Skeleton Elixir in the dark.

Both will be up 6–15 October 2023 at 2358MRKT gallery, framed, and available for $150. There’s an opening reception Friday 6 October from 5-10pm (part of the wider monthly Castro Artwalk).

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Making Tarot Cards

With calls for art, I do a mix of looking into my back catalog and creating work specifically for the call.

I think that’s because I tend to interpret most things literally. For example, while my Fæking series has elements that could be reinterpreted as tarot or divination-inspired, I don’t really agree.

So with Gallery-O-Rama’s Tarot show, it felt only appropriate to make new art for it. I ended up with two pieces: (1) And Odin Wept Forth the Runes and (2) So, Make Your Own Light in the Dark. Only the latter of which was accepted.

Although it’s hard to tell, these both started as photo transfers (made from self-portraits; and iPhone & public domain images for Odin). I find most of my paintings spend a lot of time in the awful “why did I think I could do this‽” existential crisis stage.

From these relatively simple starts, I applied layer-upon layer of watercolor, ink, acrylic, and luminescent pigment (mixed into both ink and watercolor medium). I should also highlight the use of salt in Odin and rubbing alcohol in Make Light to give it those textures.

My watercolor technique samples. At some point, I want to make a video tutorial covering them.

As the toner transfer I began with would mean these images are non-archival, I felt I could be more daring with materials. Which is why they glow-in-the-dark (and, by extension, can’t be put under anti-UV protective glass).

I’m not sure if I should make a full Tarot deck.

I’d probably be weird and make it with French suits. (I really don’t understand why we use the French game name with Italian suits; “Tarocchi” isn’t that hard to say.)

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Cherry Blossoms & Fishing Line (1-3)

2358 MRKT is hosting a photography show, Beauty in the Mundane, this month. It took a long while to decide what to submit.

I finally decided on Cherry Blossoms & Fishing Line (1) & (3).

And there’s a few reasons for it. Firstly, these were shot on my Diana F+. A toy camera, made of plastic and with no quality control, is pretty textbook mundane.

Secondly, the subject (flowers) is mundane.

Thirdly, they’re probably are the best examples I have for why I love toy cameras.

Because of how cheaply toy cameras, like my Diana, are made, there’s more opportunity to experiment within the camera body itself.

There aren’t electronic parts; it’s the simplest of mechanical actuations. With a low cost for the camera, you’re also less likely to treat it as precious.

Like, maybe you decide to shove a bunch of fishing wire inside.

I expected this to be a disaster. For the fishing line to scratch the film, leaving abstract streaks. It didn’t.

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Editioning

Been thinking about editioning a lot lately. Probably because of PhotoLucidia’s Critical Mass call.

I think I’m a little strange with how I handle photographs. Rather than create one perfect image, I find myself going back to the original (whether a film negative or a raw file) and redoing them.

Even with just making social media posts, I’ve redone images.

Creating photographs, I find myself repeating motifs and æsthetics. There’s some adversion to showing too-similar images together, as if one should be edited out of existence.

A curious perspective. With traditional media, the expectation is more common to have similar, but different images. Little artistic variants.

With books, different editions change the meanings. The quality of the printing can give a book an air of authority or pulpy penny dreadfulness. The text itself may differ between editions. Editorial decisions can affect the lens through which the work is considered…

This past month, I’ve been creating a new edition of Fæking. Starting with Xerox photo transfers. Now, by the nature of the toner, these prints are nonarchival. They will fade over time. But, that makes me like the process more.

They’ll fade just as dreams and memories do.

When you’re remembering something, it’s not like a VCR playback. You’re altering the memory as you think about it. Some details may become more pronounced as you fixate on them. Some details may even be completely fabricated.

With this sort of rewritten psychology, I decided to play with other media atop these transfers. These additional media have a higher lightfastness, meaning they’ll outlive the toner transfers they modify.

Your thoughts about a memory outlive the memory.

They don’t feel necessarily cohesive, yet. Some of the media ends up so dominant that you can’t even tell there was a photograph.

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